

However, using Psyqualia corrodes the user's personality, turning Aichi into a cold-blooded, overconfident opponent. Later in the first season, Aichi awakens the power of Psyqualia, a rare psychic ability that gives him the power of precognition during Vanguard battles. In the first season, Aichi uses a Royal Paladin deck. He eventually meets Kai once more and is persuaded to become a Vanguard player, slowly learning the rules and improving his skills as the series progresses. After receiving the rare card "Blaster Blade" from Toshiki Kai one day, he begins to come out of his shell. When he was younger, Aichi was a very shy and lonely boy who was frequently bullied at school. The main protagonist of the original "Cardfight!! Vanguard" series. Main characters Team Q4 (Quadrifoglio) Aichi Sendou ( 先導 アイチ, Sendō Aichi ) Voiced by: Tsubasa Yonaga (Japanese) James Beach (English) 3.1 Team FFAL4 (Foo Fighter Apex Limited 4) / Team Asteroid.

You can effectively get an easy +20k defence with Hoop calling peryton to call trapezist, to recall peryton to call something else while you have a clown on board.

Combined with Peryton you can combo it off into some insane amounts of calls. Lets begin! Grade 0s - 1x Happiness Collector - 4x Harri Crit - 4x Poison Juggler (Crit) - 4x GB1 Stand (searches key pieces for your defensive combos) - 4x Heal (GGuards be a thing) Grade 1s - 4x Hoop Master (Required for the defensive combos) - 4x Purple Trapezist (Key Combo Piece) - 2x Unflipper Cray Elemental (Resources!!) - 2x Egg Juggler (Draw some things) - 2x Stride Fodder (Striding is important) Grade 2s - 4x Flying Peryton (Combo Pieces!!) - 4x Spicy Clown (part of why this works) - 3x Barking Sky Tiger (Legion Mate) Grade 3s - 4x Cracking Beast Tamer (The other reason this works) - 2x Harri (Searchablility?) - 2x Luquier (another reason this works, will post the Silver Throne variant afterwards) GZone - 2x Madew - 4x Lunatech - 1x Harri - 1x Seabreeze - 1x Blizza - 2x Amanda - 1x Dysmel - 4x PM FC Guard So yh, basically both luquier and cracking gain power when something is called from the soul, Hoop Master does this during your opponents turn.

You also abuse your GZone in a very weird way to gain the resources needed for the deck. Okay, this is me going over something I've mentioned many times on the reddit forums, The wonderful ability to gain more defensive power than angel feather during your opponents turn! This is very techy, and requires you to know what you're doing with each skill.
